

The game received a mostly above-average critical response with reviewers generally praising its visual presentation, core gameplay, and multiplayer. Finally, the game was digitally re-released on Sony's newer consoles via the PlayStation Network outside of Japan beginning in 2015. Fantavision was then remade for Japanese mobile phones starting in 2003. An updated version with this mode titled Futari no Fantavision was released in Japan in 2002. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added two-player mode.
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The graphics emphasize the PS2's ability to show particle effects.įantavision was released in Japan on March 9, 2000, a few days after the PS2 itself. After successfully pitching the project to Sony, Fantavision was supervised by the company's first-party development head Shuhei Yoshida and was completed by a small team in a short time frame.

The game was initially conceived by director Katsuyuki Kanetaka, inspired by the fireworks shows he witnessed in his youth. Used in conjunction with various power-ups, the resulting explosions can ignite and chain together even more flares for additional points.įantavision was created during Sony's transition from its original PlayStation (PS1) to its next generation console. The game's objective is to use a cursor to select three or more launched fireworks (called "flares") of the same color in a row and then to detonate them to increase the player's score. Fantavision, sometimes stylized as FantaVision, is a puzzle video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 2 (PS2).
