

Here and there I experienced some nasty slowdown and stutter, whether on PC or Steam Deck. It’s a nice-looking game, although not the most technically fluid. Being in early access, we can expect to see more Shells, locations, weapons, and abilities added over time.

So far, Deadlink doesn’t have the most diverse missions. Other buffs include health regeneration or skill cooldown modifiers, creating a huge number of possible combinations.
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For example, you might attach a fire damage mod to your grapple, which will cause the next shot after you use the grapple to set an enemy aflame. This creates an interesting dynamic whereby the buffs are triggered by using the associated utility. These slot into your Shell’s utilities and require a certain amount of energy to activate. Some offer credits or tokens for permanent upgrades, some offer Shell modifiers or personal buffs. These are permanent, though upgrades earned during a run are not.Įach arena has multiple exits that open when everything is dead. Initially you’ll have a Soldier Shell and a shotgun / rocket launcher combo, but there are other Shells and weapons to unlock. Catching them in a grenade’s blast radius or hitting them with your Scrambler gauntlet will do the trick, which encourages you to mix up your offensives and keep moving. You regenerate health by killing “marked” opponents, and you can mark them in various ways. The onus is on staying mobile and aggressive, using a hookshot to catapult yourself around the combat area, hurling grenades and scoring hyperviolent kills. While there’s nothing like Ghostrunner’s incredible parkour, the combat itself is very reminiscent of Slipgate Ironworks’ title. Like Ghostrunner, the action is set in closed arenas separated by short sections of traversal. It’s smooth and reactive, brutal and immediate. You’ll unlock new weapons and abilities, and steadily become stronger during each run as your enemies get faster, deadlier, and more numerous. As with most games of this nature, repetition is baked right in, but tempered by the smooth, addictive nature of the combat. It also allows Deadlink to be a roguelite, as death is never the end. This allows you to be sent out on highly dangerous missions to take down corrupt corporations and the private armies of immoral billionaires with relatively minimal risk. Think of the Stacks and Sleeves in Altered Carbon. In Deadlink you play as a nameless agent volunteered for the Deadlink Project, an experimental initiative that allows you to remotely pilot a synthetic combat Shell via a neural link. Deadlink, from Gruby Entertainment, was cast in a similar mould – a fast-paced, neon-drenched FPS with a cracking soundtrack and thrilling action. After the recent success (ish) of Cyberpunk 2077, the setting has seen a massive boost in popularity, with titles like Ghostrunner and Severed Steel rising to the fore. I adore the neon jungle look of a towering megalopolis, and bizarre technology that might one day, maybe, become achievable. I love the aesthetic, the associated music, the idea of a future world as equally brightened by ideas and innovation as it is darkened by corporate greed and shady science.
